Sunday, 8 March 2015

Oceanic Magic: Anchor of Ethereality

Just found this magic item, an out-take from Wizardzine #1. I had planned to include details of several more aquatic wizards and their magical creations, but at 40+ pages, I already had more than enough content for an issue of a zine. This item is the creation of one Master Harlwn of the Luminous Docks, a renowned artificer specialising in the construction of enchanted ships.

Anchor of Ethereality
A huge anchor, 8’ in girth, of rune-engraved, oxidised bronze with a mother-of-pearl sheen. When cast from a ship to the sea bed, the anchor’s magic is activated. The anchor, attaching chain, and vessel (including everyone and everything aboard it) are transported to the ethereal plane for 3d6 hours. The ship will drift thence upon the waves of ether which permeate that plane. A correctly trained crew may navigate the ether, sailing the ship to strange shores. It is said that it is thus possible to reach distant locations in the material plane or even, via ether vortices, to travel deeper into the astral plane and the far realms beyond.

If the ship is still in the ethereal plane when the randomly determined duration of the ethereal jaunt expires, it is returned instantly to the location at which it was anchored in the real world.

Friday, 6 March 2015

Moss Dwarf Stat Cards by Nick Kuntz

A while back, I posted the moss dwarf generator -- a bunch of random tables to generate characteristics of these fun-loving, fungally-inclined demi-humans.

In my inbox this morning, I was delighted to discover these wonderful images, products of the generator, drawn by Nick Kuntz:

Thanks Nick! It's always a joy to see something I've imagined being taken by someone else and spiced with their imagination to produce something new!

Saturday, 21 February 2015

D&D 5: Beginner Spellbooks 2 (Now With Names!)

I just happened to look back at my old post about creating some simple, pre-defined spellbooks for beginning wizards to choose from, and it occurred to me that it'd be nice if they had cool, evocative names. It sounds much better to say that your 1st level wizard carries a copy of "the codex of fire & force" than that he has a set of evocation spells. Right?

 (In general, I like the idea of wizards owning several -- indeed, many! -- spellbooks, rather than a single one, and that many of those books would be classics in the field and have names that other wizards would recognise.)

So how about these:

The Silver Folio (Abjuration)
Cantrips: Blade Ward, Light, Shocking Grasp
1st Level: Alarm, Grease, Mage Armor, Protection from Evil and Good, Shield, Sleep

The Libram of the Fecund Void (Conjuration)
Cantrips: Acid Splash, Mage Hand, Poison Spray
1st Level: Burning Hands, Find Familiar, Fog Cloud, Grease, Tenser's Floating Disk, Unseen Servant

The Eye of Time (Divination)
Cantrips: Light, Prestidigitation, True Strike
1st Level: Charm Person, Comprehend Languages, Detect Magic, Identify, Magic Missile, Unseen Servant

The Mutable Mind (Enchantment)
Cantrips: Dancing Lights, Friends, Prestidigitation
1st Level: Charm Person, Chromatic Orb, Expeditious Retreat, Feather Fall, Sleep, Tasha's Hideous Laughter

The Codex of Fire and Force (Evocation)
Cantrips: Fire Bolt, Light, Shocking Grasp
1st Level: Burning Hands, Chromatic Orb, Mage Armor, Magic Missile, Thunderwave, Witch Bolt

The Tome of Shadows (Illusion)
Cantrips: Dancing Lights, Minor Illusion, Prestidigitation
1st Level: Charm Person, Color Spray, Disguise Self, Illusory Script, Silent Image, Thunderwave

The Black Book of Llaregubb (Necromancy)
Cantrips: Chill Touch, Mage Hand, Ray of Frost
1st Level: False Life, Fog Cloud, Protection from Evil and Good, Ray of Sickness, Sleep, Unseen Servant

Matter Mercurial (Transmutation)
Cantrips: Mending, Message, Prestidigitation
1st Level: Burning Hands, Disguise Self, Expeditious Retreat, Feather Fall, Jump, Longstrider

Fundaments of Practical Sorcery ("Standard" / Mage)
Cantrips: Mage Hand, Light, Ray of Frost
1st Level: Burning Hands, Charm Person, Feather Fall, Mage Armor, Magic Missile, Sleep

From the Vats: Illustrations Needed!

The layout of From the Vats is basically finished now, and I can now see that there are some gaps which would be perfect for filling with some visual bio-gore. There are a couple of medium-large slots, which would be best filled with illustrations related to the content on the page:
  1. A sahuagin adventuring party, exploring the submerged lair of an insane vivimancer. [TAKEN]
  2. A golem constructed from the corpses of stillbirths. [TAKEN]
  3. A crown composed of the fused neural fibres of several heads.
  4. A depraved blend of human & arachnid (cenarch).

Then there are also a bunch of smaller, horizontal spaces which could be filled with any kind of small details: organs, blood vessels, slime-ridden webbing, egg sacs, or any other weird biological illustrations.

Then of course there's the cover. A big blank space of A5 waiting for a cool idea! (I'm very much open to proposals on this one, as I don't have anything specific in mind yet.)

Anyone up for it? This is a non-profit project, so no money's involved, just the pleasure of collaborating with other creative minds and producing something fun.

Send me a message on google+ or via email (see right) if you're interested, and I'll give you more details about the exact dimensions of the spaces and longer descriptions of the things to be illustrated.

D&D 5 Basic: Halfling

The next in my series of basic classes for D&D 5 (see the dwarf and elf classes I made previously), I present the Halfling.

You can download it as a PDF here.

  • This is a lightfoot halfling with the charlatan background, all rolled together.
  • I was a bit torn with the halfling as to whether to go for the burglar archetype, the Bilbo Baggins-esque bumbling adventurer, or the stout sheriff.
  • Some of the text was based on Konstantin M's marvellous condensed basic rules
[All D&D 5 basic classes: Elf, Dwarf, Halfling.]

From the Vats: Adventures & Monsters!

I've been doing a bit more work on the layout of From the Vats this morning, normalising the stat blocks of the monsters from the various contributors. (See my post from a few weeks back for an example of the monster layout I'm using.)

This section is now complete! Here's the list of monsters:
  1. Ambulator (Walker)
  2. Apparition Shrimp
  3. Arboreal Cattle
  4. Body Stealer
  5. Cenarach
  6. City Walker
  7. Cornucopia Beast
  8. Ctenophoric Maiden
  9. Fishing Elephant
  10. Goit
  11. Gliding Beast
  12. Great Ape
  13. Jelly, Luminous
  14. Jelly, Muscle
  15. Necrohandler
  16. Nervous Engine
  17. Sanguinary
  18. Sentry Bee
  19. Smoak
  20. Star Maw
  21. Succubus Crab
  22. Tentacled Guardian
  23. Watch Hound
The supplement also contains three adventures:
  • The Submerged Spire of Sarpedon the Shaper, by Ben L.
  • The Sepulchre of the Clone, by Alex Schröder.
  • In Corporis Malum, by Anders Hedenbjörk Lager.
Thanks again to everyone for their submissions!

Tuesday, 17 February 2015

D&D 5 Basic: Elf

Following on from my last post about a basic Dwarf class for D&D 5, here's my take on an Elf race-class.

You can download it as a PDF here.

  • This is a high elf eldritch knight with the noble background, all rolled together.
  • Again, I replaced some of the equipment choices with suitably elfish options, in order to reduce the number of choice points.
  • Likewise, I pre-selected dragon chess as the tool proficiency, as that seems the most suitably fey / noble.
  • I made a small change to the mechanics of the class, removing the restriction on only choosing spells from certain schools at certain levels. I felt this was unnecessarily complicated and it would have pushed the description over onto a second page, which I wanted to avoid.
  • Some of the text was based on Konstantin M's marvellous condensed basic rules.

I notice that I feel much happier about the PHB, with all its options and lengthy descriptions, now that I see it's possible to also distill the material down to something simple and suitable for new players or just people who don't like spending hours crafting a character.

[All D&D 5 basic classes: Elf, Dwarf, Halfling.]